CV
ABOUT JESS
I'm a game designer with experience as a contributor and lead in graphic design, art direction, UI/UX, motion, and game design.
My ideal role is alongside a small, excited team with something unique to say, where I can help ferry a project forward or establish a vision using any or all of the tools in my toolbox.
I believe in getting my hands dirty, the rule of cool, the value of specificity, and listening to what the project and team needs to become the best version of itself.
A generic CV can be downloaded here.
PROFICIENCIES
My focus as a designer was to reinforce the player experience and the overall game presentation. My main responsibilities were cinematics, quest design, and leading the character customization team. I contributed to this project during prototype, vertical slice, and pre-production phases using Unreal Engine 5, and collaborated with artists, engineers, technical animators, directors, and designers.
On Wu-Tang: Rise of the Deceiver, I established our early UI art direction for our multiplayer action game, highlighting the rich inspirations the game draws from. My work revolved around concepting and tone-setting with light implementation.
FREELANCE DESIGN & VIDEO
2014–2018
Bachelor of Design — Graphic Design
2012–2014
Incomplete Bachelor of Fine Arts — Film Production
TEAR AT THE DOTTED LINE
OPEN TO CHAT