Profile

TORONTO

GAME DESIGNER
UI & MOTION

PROFICIENCIES

ADOBE SUITE, FIGMA, BLENDER, UNREAL ENGINE, GODOT, MIRO

HISTORY

TODAY

FREE AGENT * MAKING GAMES * FREE AGENT * MAKING GAMES * FREE AGENT * MAKING GAMES *

2024—26

BRASS LION * GAME DESIGN

2021—24

BRASS LION * UI ART

2020—21

JAM3 (.MONKS) * MOTION

2018—19

KONRAD * UI/UX & VIDEO

LORE
I'm a Toronto-based designer and game developer with nearly a decade of experience across UI/UX, video, and game development.

I believe we can make anything when approached with curiosity and collaboration. A challenge excites me and I'm always down to get my hands dirty to make something great.
ORIGIN STORY
My career starts as a film school dropout. It led me to design school and soon, working on award-winning sites, games, and apps. I made wireframes and UI, motion graphics for brands and apps, and video productions from educational courses to trailers.

I freelanced in search of something that would let me pull all the levers and create something larger than me. I wound up in game development, where I’ve been playing since.
MISC
I spend my time pulling ideas out of my head via small games, videos, or sketches. I enjoy good pourovers and baffling video games.
vib-ribbon
FLCL
EARTHBOUND
Rock Lee
Kiki
Diamond Jubilee
Chungking Express
Playstation
World of Tomorrow
MGS
GitarooMan
Romeo
being john malkovich
hausu
akuma

TEAR AT THE DOTTED LINE

Peace-Out

OPEN TO CHAT

Open to game-related roles and pro-bono work, but I’m down to be a part of anything exciting.

BLOG

CV / RESUME

2026 * JESS TAT

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