That's Sus! is a web game about awkward relationships, with the purpose to teach teenage girls about the real dangers of sex trafficking. The game uses an approachable platform to educate and spark challenging conversations, how to say no, and provide tools to navigate difficult scenarios.
Motion Design + Animation
MY ROLE & OBJECTIVE
My role was to animate the site, stickers, and entire game UI, using motion to enhance game UX and bring the interactivity to life. I provided game consultation and used motion to improve game flow late into the process.
AWARDS / PRESS
Motion plays a key role in game design to communicate information. Being the last design step before development, motion was deliberately used to bridge any gaps in UX that came to light this late into the process, informed by my close study of party games.
I was lucky to work with a very receptive team who embraced my suggestions, beyond the initial ask of animating the UI.
Loading: Animating a flexible loading screen, as long or as short as needed, to accommodate for slow and fast loading times in schools or homes.
Leaderboard: Using motion to pace the introduction of information, and bringing clarity to leaderboard changes by swapping cards with impact.
Lobby: Introducing a subtle interactivity for the lobby if there is too much downtime while waiting for players to enter.
Idle Easter Egg: To bring some love to the charming stickers, an idle state for the site was proposed to flood the screen like a scrapbook.
Closed for work but open to chat, especially with:
Small and local businesses, creatives and communities that are anti-racist, pro-LGBTQ+, feminist, and BIPOC-operated, organizations doing social good, students of any age with questions about anything (if I don't have your answer, I'll help you find it), and especially nerds (that extremely niche obsession of yours counts too).