My role at Brass Lion Entertainment was a swiss army knife, starting with UI before growing into a design role focused on delivering a stylish game presentation. My work revolved around channeling the rich cultural wells of the Wu-Tang Clan into all facets of the game, both visual and design-wise. It was an incredible opportunity where I collaborated with talented people across every discipline from prototype to pre-production. I hope to talk about it more when I can.
TEAR AT THE DOTTED LINE
OPEN TO CHAT