WU-TANG: RISE OF THE DECEIVER

My role at Brass Lion Entertainment was a swiss army knife, starting with UI before growing into a design role focused on delivering a stylish game presentation.

My work revolved around channeling the rich cultural wells of the Wu-Tang Clan into all facets of the game, both visual and design-wise. It was an incredible opportunity where I collaborated with talented people across every discipline from prototype to pre-production. I hope to talk about it more when I can.

ROLE: UI ARTIST, NARRATIVE DESIGNER, GAME PRESENTATION DESIGNER

STUDIO: BRASS LION ENTERTAINMENT →

YEAR: 2021-2025

ENGINE: UNREAL ENGINE 5

CASE STUDIES (PASSWORDS REQUIRED FOR ALL PROJECTS)
Thumb_Wu-Cinematics

GAME PRESENTATION & CINEMATICS
(coming soon)

Thumb_Wu-Narrative

NARRATIVE DESIGN
(coming soon)

Thumb_Wu-Character

LEAD: CHARACTER CUSTOMIZATION & NPC
(coming soon)

TEAR AT THE DOTTED LINE

Peace-Out

OPEN TO CHAT

Open to game roles and pro-bono work, especially if you're a small passionate team making something impactful that you can't stop thinking about.

BLOG (TBD)

2026 * JESS TAT

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