WU-TANG: RISE OF THE DECEIVER

UI ARTIST & GAME DESIGN at BRASS LION ENTERTAINMENT from 2021–2025

My role at Brass Lion Entertainment was a swiss army knife, starting with UI before growing into a design role focused on delivering a stylish game presentation. My work revolved around channeling the rich cultural wells of the Wu-Tang Clan into all facets of the game, both visual and design-wise. It was an incredible opportunity where I collaborated with talented people across every discipline from prototype to pre-production. I hope to talk about it more when I can.

TECHNICAL INFORMATION:
* DEVELOPED IN UNREAL ENGINE 5
* UTILIZED PLAYFAB, MUTABLE, COMMONUI

CASE STUDIES COMING SOON

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TECHNICAL CINEMATICS DESIGN

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NARRATIVE DESIGN

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TEAM LEAD: CHARACTER CUSTOMIZATION & NPC

TEAR AT THE DOTTED LINE

Peace-Out

OPEN TO CHAT

Open to game roles and pro-bono work, especially if you're a small passionate team making something impactful that you can't stop thinking about.

BLOG (TBD)

2026 * JESS TAT

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